The focus of iGBL2015 is towards “Boosting GBL through Creativity” with plenty of opportunity for networking and discussion. This event will provide a new and inclusive programme to assist researchers, teachers and industry on finding creative ways to use games and gamification in learning.

adobeThe full iGBL2015 conference programme can be downloaded here (pdf).

On Thursday and Friday (4th and 5th June), the programme will provide an exciting mix of:

Keynote speakers;

Research presentations;



Student presentations and competition;

Game demonstrations;

Practical hands-on workshops.


Delegates will also be invited to a private tour of IADT’s Annual Art & Design Graduate Exhibition and a social event on Thursday evening as per the programme.

Light refreshments will be served on both days and a light lunch on Thursday.